You are driving a convoy vehicle through hostile desert terrain. Mines, IEDs, burning wrecks, insurgent soldiers, RPGs, and crater-filled roads lie between you and the next firebase. Keep moving, keep shooting, and keep your fuel tank from hitting zero.
On the menu screen, pick a vehicle, pick a weapon, and pick a play mode. Your score increases as you drive further, kill soldiers, and blow up hazards. Reaching firebases earns bonus points and refills your armor, fuel, and ammo.
| Vehicle | Strengths / weaknesses |
|---|---|
| ULTV | Fastest, lightest, sand-immune. Only 5 armor hits — easy to kill. Doubles points per unspent round at firebase. |
| Humvee | Baseline. 25 rifle hits to kill. Good speed, no special armor. |
| Up-Armored Humvee | Rifle-proof. +5% fuel consumption. Gets stuck easier in sand. |
| MRAP | Rifle-proof + mine-resistant (first mine only stuns 5 seconds). Heavier, slower. |
| M2 Bradley IFV | Tracked. Rifle-proof. RPG kills it. Crosses ditches perpendicularly. Carries M240 + 25mm Bushmaster + TOW. |
| M1 Abrams Tank | Tracked. Immune to rifle + RPG. Mines can still kill it. Carries M240 + M2 + 120mm cannon. Turbine whine on acceleration. |
| Weapon | Notes |
|---|---|
| M240 7.62mm | Baseline MG. 1000 rds/can, 12/sec, 1 pt per unspent round. |
| M249 SAW 5.56mm | Faster cyclic rate, 1200 rds/can, 20/sec. |
| M2 .50 cal | Heavier rounds, 105 rds/can, 8/sec, 10 pts per unspent round. |
| MK19 40mm grenade | Each round explodes on contact or at life expiry. 48 rds/can. |
| TOW missile | Bradley secondary. 7 per load. Direct-fire, long range, big blast. |
| 25mm Bushmaster | Bradley secondary. 900 rds, 10 pts per unspent round. |
| 120mm Cannon | M1 secondary. 42 rounds. Massive blast radius. |
| Input | Action |
|---|---|
| W tap / hold | Accelerate (fast taps = higher speed, up to max) |
| S tap / hold | Reverse / brake |
| A / D | Steer left / right (heading-based, taps increase turn rate) |
| Left Shift | Emergency brake |
| Shift+A / Shift+D | Pivot turn in place (Bradley / M1 only) |
| Arrow keys | Aim turret — fires automatically while aimed |
| Right Alt / Right Ctrl | Raise / depress gun elevation |
| Right Shift tap | Swap active weapon (M1 / Bradley dual-weapon vehicles) |
| G | Throw grenade toward aim direction |
| C | Take side-road shortcut / village detour (when available) |
| R | Pay rescue (500 pts) when stuck in a ditch / pothole / sand trap |
| M | Mute / unmute audio |
When you play on a phone or tablet, the device’s orientation sensors take over two input channels. The “rest pose” is captured at the start of each run — hold the device however feels comfortable, then tilt/rotate relative to that baseline.
The cycle is natural: dusk → night → dawn → day, each transition a gradual 25-second fade. Night comes in three severities (dim, dark, pitch-black) with road-edge blackouts on the worst nights. Soldiers become near-invisible in darkness — their muzzle flashes and bazooka rocket trails are the only thing giving their position away.
Write to info@dangerhighway.com. Please include your 15-digit player ID and a description of what happened.