Danger Highway

dangerhighway.com — Instructions

The game

You are driving a convoy vehicle through hostile desert terrain. Mines, IEDs, burning wrecks, insurgent soldiers, RPGs, and crater-filled roads lie between you and the next firebase. Keep moving, keep shooting, and keep your fuel tank from hitting zero.

Before you start

On the menu screen, pick a vehicle, pick a weapon, and pick a play mode. Your score increases as you drive further, kill soldiers, and blow up hazards. Reaching firebases earns bonus points and refills your armor, fuel, and ammo.

Your high score is recorded against the 15-digit player ID shown in your verification email. Only the player ID, top score, and play mode are displayed on the public Top Scores page — your email is never shown.

Play modes

Vehicles

VehicleStrengths / weaknesses
ULTV Fastest, lightest, sand-immune. Only 5 armor hits — easy to kill. Doubles points per unspent round at firebase.
Humvee Baseline. 25 rifle hits to kill. Good speed, no special armor.
Up-Armored Humvee Rifle-proof. +5% fuel consumption. Gets stuck easier in sand.
MRAP Rifle-proof + mine-resistant (first mine only stuns 5 seconds). Heavier, slower.
M2 Bradley IFV Tracked. Rifle-proof. RPG kills it. Crosses ditches perpendicularly. Carries M240 + 25mm Bushmaster + TOW.
M1 Abrams Tank Tracked. Immune to rifle + RPG. Mines can still kill it. Carries M240 + M2 + 120mm cannon. Turbine whine on acceleration.

Weapons

WeaponNotes
M240 7.62mmBaseline MG. 1000 rds/can, 12/sec, 1 pt per unspent round.
M249 SAW 5.56mmFaster cyclic rate, 1200 rds/can, 20/sec.
M2 .50 calHeavier rounds, 105 rds/can, 8/sec, 10 pts per unspent round.
MK19 40mm grenadeEach round explodes on contact or at life expiry. 48 rds/can.
TOW missileBradley secondary. 7 per load. Direct-fire, long range, big blast.
25mm BushmasterBradley secondary. 900 rds, 10 pts per unspent round.
120mm CannonM1 secondary. 42 rounds. Massive blast radius.

Keyboard controls

InputAction
W tap / hold Accelerate (fast taps = higher speed, up to max)
S tap / hold Reverse / brake
A / D Steer left / right (heading-based, taps increase turn rate)
Left Shift Emergency brake
Shift+A / Shift+D Pivot turn in place (Bradley / M1 only)
Arrow keys Aim turret — fires automatically while aimed
Right Alt / Right Ctrl Raise / depress gun elevation
Right Shift tap Swap active weapon (M1 / Bradley dual-weapon vehicles)
G Throw grenade toward aim direction
C Take side-road shortcut / village detour (when available)
R Pay rescue (500 pts) when stuck in a ditch / pothole / sand trap
M Mute / unmute audio

Touch controls (phone / tablet)

Motion controls (mobile only)

When you play on a phone or tablet, the device’s orientation sensors take over two input channels. The “rest pose” is captured at the start of each run — hold the device however feels comfortable, then tilt/rotate relative to that baseline.

Gamepad

Hazards on the road

Firebases

Day / night

The cycle is natural: dusk → night → dawn → day, each transition a gradual 25-second fade. Night comes in three severities (dim, dark, pitch-black) with road-edge blackouts on the worst nights. Soldiers become near-invisible in darkness — their muzzle flashes and bazooka rocket trails are the only thing giving their position away.

Questions or bug reports

Write to info@dangerhighway.com. Please include your 15-digit player ID and a description of what happened.